Website powered by

Post-Apocalyptic Scientist, Dr. J. Moorer

I start sculpting the body for fitting clothing in Marvelous Designer, then sculpt the rest of it in Zbrush. I use Maya to retopologize over the high resolution to optimize then did UV mapping. I texture the model in Substance Painter as well as texturing hair in Photoshop. I even pose him in Maya using joint and other rigging basics. Finally, I use Marmoset Toolbag for my final renders.

High-Res Sculpt

High-Res Sculpt

Shaded/Wireframe - 29,342 Tris

Shaded/Wireframe - 29,342 Tris

Metallic-Roughness PBR maps

Metallic-Roughness PBR maps

SketchFab Model

Concept Artist: Wes Burt - Link: https://massiveblack.com/portfolio/wes/

Concept Artist: Wes Burt - Link: https://massiveblack.com/portfolio/wes/